Diplomacy · Spring and Fall 1901
Explore Diplomacy openings.
Choose recorded orders and compare their historical outcomes. Add countries or turns to narrow the matches.
Choose orders one turn at a time, from Spring 1901 through Winter adjustments. Each selected turn narrows the results; unselected turns may vary. Failed attempts are included.
What does game quality mean?
These tiers measure game length and signs of players dropping out, not player skill. Tiers 1–3 have a resolved turn in 1904 or later.
- Tier 1: No detected terminal dropout.
- Tier 2: At least one detected dropout; every dropout began with at most 2 supply centers.
- Tier 3: At least one dropout began with 3 or more supply centers.
- Tier 4 (excluded): The last resolved turn was before 1904.
We flag a terminal dropout when all of a country’s units hold for at least 3 consecutive movement turns through elimination or the end of the record. Intentional holds can trigger this flag; short absences or players who resume moving will not. Tier 1 therefore does not guarantee uninterrupted play.
Loading opening histories.
Choose an opening
Browse a turn, then select its orders. Unselected turns may vary.
Choices are ordered by frequency.
How scores and comparisons work
Estimated score blends an opening’s mean with that country’s overall mean, giving the overall mean more weight when few games match. Both come from the same fitting subset, which excludes the benchmark’s test games. “Fitting matches” counts games with these exact orders in that subset; historical results use all included games. “Baseline only” means the model uses the country average without an opening-specific adjustment.
This experimental estimate applies to one country’s complete 1901 orders with All press settings. Select the other four turns, including “No recorded orders” where applicable; each card then estimates the complete year, not that turn alone. It is not a forecast made before Spring.
The benchmark found modest improvements over the country average in held-out games from this dataset. Estimates are not evidence that choosing these orders causes a score gain, and may not generalize to new players or future games. Sorting still uses historical means.
Historical mean score is this country’s average final score, from 0 to 1. A solo gives the winner 1 and everyone else 0, including countries that survived. In a draw, each country scores its final supply-center count squared, divided by the sum of those squares across all seven countries.
The baseline is this country’s average across all eligible games, with each game weighted equally. It includes the displayed choice and its alternatives. Other country and turn selections still apply; only the choice you are browsing is unrestricted. Search, sorting and pagination do not change it.
For example, a mean of 0.18 against a baseline of 0.15 gives +0.03 (+20.0%). The percentage is relative to the baseline score, not a change in win probability. It is unavailable when the baseline is zero.
These comparisons describe recorded outcomes. They do not show that choosing an opening caused a better result. Sparse samples contain few matching games; passing the sample threshold does not guarantee reliability.
No recorded orders match. Clear the search, remove a country or turn selection, or change the filters.